ABOUT Halo Infinite
In a post-credits scene, an alive Atriox uses a key to unlock a sealed door, leading to the Endless. If the game is finished on Legendary difficulty, the scene features dialogue between Despondent Pyre and a Forerunner official about the imprisonment of the Endless. When Despondent Pyre states that she cannot oversee the study of the Endless alone, the Forerunner replies that the AI Offensive Bias has been deployed to assist her.
ABOUT Halo Infinite
After the capture of Iratus, Eklund and Dinh choose to remain at the Academy, while Agryna and her Spartan recruits prepare for a larger conflict with the Banished. While practicing at the Academy's firing range, Eklund expresses her concerns over Dinh's state of mind after the operation on Camber, but Dinh assures her that she and Agryna have nothing to worry about. Eklund introduces Dinh to one of the Academy's newly recruited Spartans, noting their role in the actions that saved Dinh's life. Dinh thanks the Spartan for their efforts and briefly reflects on his own military training at the Academy. Later, during a War Games session at the Academy, a detonation of a stray frag grenade scrapes the paint of a door named BLDG-09, revealing that the paint was covering the seal of the Office of Naval Intelligence (ONI).
Following the campaign gameplay reveal for Halo Infinite on July 23, 2020, publications and audiences expressed disappointment over the graphics and performance.[2] Eurogamer wrote that "Halo Infinite looks like the fake plastic trees version of Halo, like a video game designed with Mega Bloks in mind. It pops in all the wrong places. [...] It doesn't feel grounded. It doesn't feel like it has depth. It feels, well, surface level, smooth and uninteresting."[3] Aaron Greenberg, general manager of Xbox marketing, responded in an interview with Inside Gaming: "Listen, we're in the middle of a global pandemic. It's July, we're far from [launch in] Holiday, you're seeing a work-in-progress game." He said that the final game would be a "visual showcase".[95][96] Narrative experience director Dan Chosich tweeted: "I want you to know your voice matters + is heard [...] I always want to live up to the legacy that Bungie pioneered. I personally care a lot about honoring that."[97]
In October 2020, 343 Industries announced changes to the player color system in Infinite, replacing the system of primary and secondary colors in past Halo games with "coatings" based on layers of patterns and markings designed to enable "greater player expression". 343 plans to make coatings available through microtransactions as well as rewards for purchasing tie-in products such as Monster Energy drinks, Mondelez-branded snacks, and other items.[101] The plan was received negatively, with fans and critics expressing concern about the impact of microtransactions.[102][103] 343 Industries' community manager John Junyszek defended the system, stating that it enabled "greater detail and variation" and that other methods of obtaining coatings would be made available as "special rewards" in addition to paid purchases.[104]
Expectations leading into the game's third season were high, as leaks and rumors about Halo Infinite's future updates started early and led to heavy discussion within the community. As time went on and official news began to be released, fans were intrigued but skeptical about the announced content. Now that fans have had a chance to get their hands on the new season for themselves, much of that skepticism has faded, as the breadth and quality of the content have mostly exceeded expectations.
While tidbits of intel are still rather scarce, there are a few things we already know about Halo Infinite, and what we can expect from this latest chapter in the iconic franchise. Here are ten facts every Halo fan should be aware of as they await the glorious return of the Master Chief this holiday season.
Any mystery Halo used to hold has been lost under a deluge of proper nouns and thousand-year machinations, and keeping track of it is exhausting. That's likely why, when all is said and done, the story isn't even really about The Banished, or The Harbinger, or The Endless. It's about Master Chief and Cortana, a relationship that even with the latter's absence, drives everything our big green man does throughout the game. And truth be told, it's not a relationship that's ever worked for me.
It was never about "The Banished" or "The Prophets" or "The Harbinger" or any of the increasingly meaningless sci-fi nouns used to drive players from point A to point B. No, Halo has always been about how good it feels to lob grenades into a horde of Grunts and outwit Elites hellbent on grinding your bones to dust.
The key question I had about Halo Infinite's campaign after playing it for preview was whether it had the kind of spark needed to justify the shift to sort-of open-world. Why explore if there's nothing interesting to be found? Thankfully, I think that spark is in Halo Infinite, although you have to work to find it.
This is the main reason why I jumped straight back into Halo Infinite's campaign after I finished it. Somewhere between those map icons is tantalising mystery, and that's what Silent Cartographer was all about, wasn't it? Being on an alien world, not knowing the whys or the hows or the whos. Working things out while finishing the fight. Halo Infinite, underneath it all, is about just that.
Zeta Halo isn't an "open world" in how we traditionally think about them in this era; it isn't as large or as loud as the spaces presented in Borderlands, Fallout, or Far Cry. Instead, it's spacious and stripped-back, designed to encourage gradual progression and exploration. Access to new sections of the map are granted slowly over time, gated by progression of the story, so you're never left feeling overwhelmed by the world state or by a mess of waypoints.
I write about TV shows like House Of The Dragon, The Witcher, The Rings Of Power, Stranger Things, Yellowjackets, Severance and many others. I also cover movies, video games, comic books and novels, largely in the fantasy, science-fiction, horror and superhero genres. Some of my favorite video games to play and write about include Dark Souls, Elden Ring, Call Of Duty, XCOM, Mass Effect, Titanfall, The Witcher and many other action, RPG and shooter games. My favorite films include Braveheart, Tropic Thunder, Arsenic and Old Lace, Schindler's List and far too many others to list here. I often discuss the \"pop culture wars\" and how shifting cultural values impact our art and entertainment. I prefer deep conversations and debate to shouting matches, and welcome readers from all walks of life and all religious and political backgrounds to join in this conversation. Thanks for reading!
The best thing I can say about Halo: Infinite is that it gets better as it goes. The single-player campaign starts out as a basic first-person shooter dripping in nostalgia juice, and it ends up as a rudimentary open-world shooter swimming in sci-fi tropes, starring everyone's favorite emotionless space soldier and his co-dependent AI assistant.
The announcement of Halo Infinite at E3 2018 sure has people excited! With the announcement comes the news that Master Chief will be making his first official appearance on PC! More information about Halo Infinite will be added as it is released.
It's officially time to talk about Halo Infinite's gameplay world premiere, because something isn't adding up. The 2019 game Gears 5, designed to max out the Xbox One console, currently looks superior to this year's Halo Infinite, which is supposed to be the highlight for a brand-new, super-powerful console.
As of press time, the game's developers at 343 Industries have yet to answer Ars Technica's questions about the demo's visuals and performance. We're not alone: Commenters across our site and others exploded with everything from nitpicks to insults (along with memes in between), and while much of that discourse is trash, some of it has merit.
One year later, the game received a more cinematic reveal, the kind clearly built for hype. The short version: Master Chief's back; the classic Halo structure was damaged; he had worlds to save. This, too, was made from "game engine footage," though this emphasized faces and up-close details, the kinds you'd see in a non-combat story sequence. Maybe the next Xbox could look this good with real-time sequences? And how might this engine scale up to a next-gen console and down to the original 2013 spec of Xbox One, since we were hearing more about cross-generational compatibility? We didn't get those answers back then.
After this intro, the camera blacks out, and we're treated to a "press start to play demo" message. From here, the sequence revs up to a 60fps refresh. For the first time with Halo Infinite, we see a shaking camera, a mild aliasing of pixellated edges, and most importantly, some lower-fidelity geometry whizzing by. This is the look of actual gameplay. Remember, "game engine footage" is a tricky phrase, because you can build all kinds of glossy, realistic-looking content in a game engine without worrying about the hardware in question. A supercomputer can run the best "in-engine" content, with every reflective effect, particle-filled transparency trick, and massive dump of extra polygons, that might get removed from the version that runs on an older, less powerful game console. 041b061a72