!!TOP!! Download Call Of Juarez: Gunslinger PC Game 2013
Call of Juarez: Gunslinger is a first-person shooter developed by Techland and originally published by Ubisoft. It was released for Microsoft Windows, PlayStation 3, and Xbox 360 in May 2013. In March 2018, the publishing rights for the game passed from Ubisoft to Techland. In December 2019, the game was ported to the Nintendo Switch by Techland. It is the fourth game in the Call of Juarez series, although narratively, it is unrelated to the three previous titles (Call of Juarez, Call of Juarez: Bound in Blood, and Call of Juarez: The Cartel).
Download Call Of Juarez: Gunslinger PC Game 2013
After The Cartel changed the series' setting from the Wild West to the modern-day, Gunslinger returned the series to a western milieu. In making the game, the designers were very much trying to redeem the reputation of the Call of Juarez brand after the critically reviled and commercially unsuccessful The Cartel. In returning to the Wild West setting of the first two games in the series, the designers decided to focus on the importance of storytelling in myth-making. Basing the narrative structure on Bastion, they aimed to use the game's unreliable narrator to examine the fine line between fact and fiction in establishing the legends of some of the West's best-known figures.
Gunslinger received generally positive reviews, with critics praising the storytelling, the fast-paced arcade-style shooting mechanics, the graphics, the voice acting, and the humor. Many also felt that the game was good enough to erase the memories of The Cartel. Criticisms focused on a predictable ending and shallow boss battles. The Switch port also received generally positive reviews and was praised for its fidelity to the original, although some critics took issue with the controls. The game was a commercial success, becoming Ubisoft's second best selling digital-only title of 2013, after Far Cry 3: Blood Dragon.
As with previous Call of Juarez games, "Concentration mode" is an important gameplay element; the difference here is that Gunslinger features multiple types of concentration modes. The standard mode is charged by killing enemies, with headshots charging the meter faster than body shots. Once the player activates their concentration meter, the game goes into slow motion and all enemies are automatically highlighted in red.[21][22] Other forms of concentration mode include falls, door breaches, Quick Time Events (QTEs), and "Sense of Death".[23] Falls and door breaches work the same way as normal concentration mode, except they automatically happen at certain locations irrespective of whether the player's concentration meter is charged. Falls happen when Silas is falling and there are enemies below him. Breaches happen when Silas bursts through a door.[24]
QTEs also happen automatically. Silas will automatically target an enemy and the player is required to press a specific button to shoot and kill that enemy. If done correctly, the reticle will automatically jump to the next enemy, and so on, up to five enemies. If the player fails at any point, the game exits concentration mode and continues normally.[20] For Sense of Death, as the player avoids game over, by having their health dip low before increasing it again, they fill their Sense of Death meter. When this meter is full, it will automatically activate when Silas is one shot away from death. When that shot is taken, the game will go into slow motion and the player will be granted the ability to dodge left or right to avoid the fatal bullet.[22][25]
The game begins in Abilene, Kansas in 1910, as legendary bounty hunter Silas Greaves enters a saloon and begins regaling those present (a sarcastic man named Jack, an old-timer called Steve, bartender Molly, a teenager named Dwight, and the barman, Ben) with tales of his adventures.
Addressing why the team had returned to the Wild West after setting The Cartel in the modern-day, Techland's international brand manager, Błażej Krakowiak, stated, "we did so for a number of reasons, but basically because of what we've heard from fans and the fact that we're ready to believe that this is where the series belongs."[45] Similarly, Ubisoft associate producer Nicolas Joye said that the failure and negative fan reaction to The Cartel had been instructive, admitting they had tried things with the game which simply didn't work; "we learned a lot of lessons, in terms of production organisation, production value that we should put into the game, what to focus on."[46] At PAX 2013, Ubisoft brand manager Aymeric Evennou echoed both Krakowiak and Joye in acknowledging that the franchise should remain in the Wild West, and that The Cartel had been a failure; "this is where the brand belongs. We tried something else, but now we're fully dedicated to please the fans."[47]
TheGamer's Fox Tanner scored it 3 out of 5. He praised the narrative, but was critical of the controls. He also disliked the implementation of motion control ("it often seems to impair more than aid"). Nevertheless, he found the game to be "arcadey shooting action at its absolute best," and he concluded, "it's more than worth the asking price of twenty dollars."[73] 4Players's Benjamin Schmädig scored it 59%. He was critical of the graphics and frame rate ("so low that it is physically uncomfortable to play the game at times"), opining that the poor presentation made targeting very difficult. Arguing that it is "one of those games that should not have been published in its current form," he concluded, "Gunslinger joins the ranks of games that do not really fit the Switch."[64]
The game was the third best-selling PSN title in May 2013, coming behind Far Cry 3: Blood Dragon and Terraria.[75] In July, Ubisoft released its first quarterly financial report, in which they revealed that digital downloads were up 27% from the same time period the previous year. They cited the strong sales of Blood Dragon and Gunslinger.[76]
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(A note about those collectible "Nuggets of Truth," as they're called: Even with a power that tipped me off whenever one was nearby, I still only found about half in my playthrough. It would have been nice if they were closer to the path of Call of Juarez: Gunslinger, since meandering searches are a poor fit for an action game paced as quickly as this one is.)
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