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Yes, Mission EVO is a game similar to Rust. In this title, you'll also have to survive through an open world while you explore every corner of the map and fight against dark creatures and imposing enemies.
Project EVO is a survival-themed game that will undoubtedly provide various unique experiences and immerse you in the most thrilling battles. When you play this game, you must constantly find a way to survive in this extremely harsh world while fighting to defeat all enemies. Now is the time to demonstrate your abilities in new battles and earn valuable rewards.
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Project EVO will provide you with an extremely appealing play environment and the realistic feeling you are fighting in this land. Furthermore, the game system will present you with visually appealing battle locations such as deserts, forests, snow fields, and ghost towns. This will make the play area more diverse, and you will not become bored while playing. It allows players to explore the weather system and this post-apocalyptic world full of mysteries. More specifically, the game will allow you to design and build a shelter to hide from the enemy wherever you are.
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If you have the love for survival games, then you should definitely check and download a new game called Project EVO. It is one of the first survival game developed with the new epic engine, Unreal Engine 5 and is going to be released soon. Those interested can check the gameplay below:
You must endure the cruelest competition, not only against various mutant creatures but also against hundreds of other desperate players. Keep in mind that everything is permissible! But survival is always the objective of the game. The light of Ember directs your path. Immediately embark on this marvelous voyage!
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In the not-so-distant future, will playing video games be part of the prescription for treating children with attention-deficit/hyperactivity disorder (ADHD)? That's what one company, Akili Interactive Labs, Inc., is hoping for.
The Boston-based company just raised $30.5 million in venture capital funding to support clinical development for a game called "Project: EVO." The developers hope it could be a game changer in helping people with ADHD. Akili aims to apply for FDA clearance and launch the product in 2017, according to a press release announcing the funding.
How does "Project: EVO" work? The game can be played on phones or tablets, and it provides an interactive, virtual world for players. As they go through the game they are supposed to skirt around certain objects while choosing others. The idea is to condition the brain to sift through and organize information in real time, requiring a player to stay focused on the task at hand.
In looking for ways to address cognitive disorders like ADHD, Martucci and his team came across Dr. Adam Gazzaley, a professor of neurology, physiology, and psychiatry at the University of California, San Francisco. Gazzaley was working on "targeted digital intervention" as a way of treating cognitive disorders. What he came up with was a game that served as an early academic prototype for "Project: EVO."
Akili says it has conducted more than 10 rounds of clinical trials on the game, enhancing its design and interface along the way. It says it is currently testing the game in children with ADHD, as well as in other groups of patients with autism spectrum disorder, depression, Alzheimer's, and traumatic brain injury.
Of course, there are plenty of people who are skeptical that a video game could offer effective treatment for a disorder like ADHD. Going through the motions of a video game might just make the player good at the game, and not necessarily translate into other aspects of his or her life.
Berkman cited the cautionary tale of Lumosity, the developer of digital "brain-training games," which was recently fined $2 million to settle federal allegations that they misled consumers about the games' supposed health benefits. In this case, he said Akili taking the steps to test the effectiveness of their game in a clinical trial is the best way to establish if it's truly useful before hitting the market.
For Berkman, the main flaw of these kinds of games is the fact that developers seem to look at the brain as a simplistic muscle that needs "training." Makers of games that promise to improve your thinking skills are not necessarily looking too closely at the neuroscience behind how the brain is processing the game, and how those processes ultimately impact the brain, he said.
"They think it's like exercising where you lift weights at the gym. You build muscles in the gym that make you a lot stronger, and then out of the gym you can lift other heavy things that you haven't lifted before. If you apply this line of thinking to these games, the idea is that practice will make the brain stronger," he said. "But that doesn't seem to be the case with the brain. We really need better science to understand how the brain works and, in particular, how it responds to these training exercises. It's not muscle tissue that is being worked out. It's a totally different system."
"I'd say that I understand and appreciate their skepticism. We also take a very skeptical view of anything unproven and, quite frankly, the consumer market is loaded with products making unsubstantiated claims," he told CBS News. "And while our product does look like a game, it is a medical device -- digital medicine in the form of a video game -- that we developed as a medical device from the start."
"The good news is that these games, regardless of how effective, don't appear to hurt anyone," Berkman said. "You download these games and they are free, and certainly from a psychological side, if people believe they are working hard and improving they will feel better. It is a self-fulfilling prophecy, a self-fulfilling belief. The bad news is that I don't know if these things work, none of us do, yet, so people should always be skeptical."
Areán, a UW Medicine researcher in psychiatry and behavioral sciences, said most of the participants had never used a tablet, let alone played a video game, but compliance was more than 100 percent. The participants were required to play the game five times a week for 20 minutes, but many played it more. Participants in this arm of the study also attended weekly meetings with a clinician. The meetings served as a control for the fact that participants in the problem-solving therapy arm were seen in person on a weekly basis, and social contact of this nature can have a positive effect on mood.
Areán said much of her research is aimed at providing effective treatment to people who need it, and these results provide great potential for helping people who don't have the resources to access effective problem solving therapy. But, she stressed, the apps should be used under clinical supervision because without a human interface, people were not as motivated to use it. In the JIMR study, 58 percent of participants did not download the app.
Akili's technologies are based on a proprietary neuroscience approach developed to target specific neurological systems through sensory and digital mechanics. The company's technology platform used in this trial is based on cognitive science exclusively licensed from the lab of Dr. Adam Gazzaley at UCSF, and propietary adaptive algorithms developed at Akili, which are built into action video game interfaces. The technology targets an individual's core neurological ability to process multiple streams of information.
Project: EVO is undergoing multiple clinical trials for use in cognitive disorders -- including Alzheimer's disease, traumatic brain injury and pediatric attention deficit hyperactivity disorder (ADHD), and the company is on path for potential FDA clearance for the game's use to treat pediatric ADHD.
"We've been through eight or nine completed clinical trials, in all cognitive disorders: ADHD, autism, depression," says Matt Omernick, executive creative director at Akili, the Northern California startup that's developing the game.
Omernick worked at Lucas Arts for years, making Star Wars games, where players attack their enemies with light sabers. Now, he's working on Project Evo. It's a total switch in mission, from dreaming up best-sellers for the commercial market to designing games to treat mental health conditions.
The worst fear is that the technology will become outdated by the time the FDA process is complete. Tech companies are constantly redesigning their software to keep up with competition and consumer habits. Chang says in four years a game could be obsolete.
On the other hand, Chang admits that going the regulatory route could really pay off. If the FDA gives its stamp of approval, doctors could prescribe the game. And that opens the door for insurance companies to pay for it.
"When you look at the percentage of individuals that are playing video games [59 percent] and overlay that with the percentage of individuals that have chronic conditions or need some assistance from the medical perspective [45 percent], the relationship is pretty strong," says Willis Gee, director of information technology strategy and innovation at health insurer Cigna.